I have a bridge shape with a blendshape attached to it with a series of blendshape targets underneath it.
I have been fiddling with targets all day, adding and removing.
Now when I add a target, I am getting an error
// Error: line 0: Target at given index already exists. //
“select -tgl -sym model:Head_Bridge ;
blendShape -e -t model:Head_Bridge 13 Brows_Release1 1 model:Head_Bridge;”
I discovered I could just change the number 13 to another number and it will allow me to add a target, which leads me to believe that somewhere behind the scenes Maya is goofing a spreadsheet, that the GUI is not going to work for me.
Is there a way around this to clean up whatever is organizing my blendshape targets on the back end so that I can use the Maya GUI for adding blendshape targets or is modifying the mel command my best bet?