I understand there is no such as fully backward compatible files.
Just want to confirm if this is one of them.
Whenever I open a Maya 2022 skinned file in older versions, the skin the does not work.
This means whenever I moved the joint, the geo is not affected.
I can easily remedy it by just exporting/importing weights. But I was wondering if I’m just doing something wrong in 2022 to merit this behaviour.
P.S. Case scenario is I rigged several characters in 2022 but the client is using the older version.