Hi Techartists,
Is it possible to analyze the crease values (0 to 10) on edges in an object, and apply a bevel value (0 to 1(either round or hard edge) via scripting?
Is there a template or some code sample out there that would help me write this in maya python? or mel is fine too.
Basically I’m looking for a way to quickly switch from creases to fencing edges / bevels and back non-destructively… similar to quad chamfer in 3ds-max.
Thanks!