I am trying to build a tool that will send data from Unity to Maya.
So in Unity, if I select a bunch of fbx then I press a button, it will write data in a text file containing the absolute path of each fbx I selected.
Now in Maya, it will read that text file and batch import all the fbx into my scene. Then I can modify my object. Click a button and it will batch export the fbx into their rightful place back in Unity.
The part in Maya is done (It’s still basic and need more works…). I can read the text file and batch import and batch export the fbx
The part in Unity is done. Unity write the objects’ path into a text file.
The problem is the link between the two.
From what I understand I have to use the commandPort but I can’t get it to work.
I can print a string. But I can’t execute a function that I made. (the batch import function in this case)
Anyone knows what’s wrong ?