Build A Rocket Boy - Senior Environment Artist- Edingburgh

As a Senior Environment Artist, you will drive the story of our game with art. Visual story telling using set dress and the crafting the highest quality assets are your passions. You have a drive for excellence that you use to inspire the team around you.

Working closely with the Lead Environment Artist, Design Team, and Art Direction, you will ensure that all aspects of our world look exceptional.


  • Craft compelling visual narratives that reinforce and enhance the game’s setting, story and gameplay elements.
  • Work closely with the Lead Environment Artist and Art Director to create high quality 3D environment art.
  • Combine traditional art aesthetics with next-gen 3D authoring techniques to create visually compelling 3D spaces.
  • Stay up-to-date on the latest industry tools and work with our engineers and tech artist department to bring them into our workflow.
  • Create a broad range of environment assets that include architecture, nature and props from both concept and photo reference.
  • Ensure assets and environments conform to the defined technical and artistic requirements.
  • Work with production staff to manage personal deliverables, ensuring they meet the defined objectives, defined quality bar, and schedule.
  • Mentor and inspire junior artists.
  • Implement final assets into the game engine - creating well composed environmental ‘best practice’ locations to serve as a visual guide for Level Design.
  • Use a world editor you will populate and set dress our game world using a variety of 3D assets.
  • Collaborate closely with other departments within the studio (Script, Animation, VFX etc.) to ensure project goals are met.
  • Support the outsource pipeline to ensure quality is being maintained.
  • Achieve a high level of artistic fidelity while maintaining engine budgets, limits, and memory constraints.

This topic was automatically closed 60 days after the last reply. New replies are no longer allowed.