Blender vs the VFX Platform.... Quasi-real-time-reaction thread

Here’s how the Blender-dropping-VFX-Reference-platform unfolded on the day of…

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Well that’s a very bad news, they could have bring balance to the Force.

As stated in the quote, two years is way too short for studios to switch.

not sure if I am naive but they also want to hear stories where it is really impacting. So feel free to comment if you have something to contribute:

I am following the VFX platform and IMO they are also struggling to bring vendors, studios and developers together. The recent research about OSes was insightful but after it not much happened. The biggest problem will still be that vendors (Autodesk, Foundry, Adobe, Unreal, Unity) don’t want (or can’t) support OSes (such as a CentOS replacement or better something that can work across many Linux distros) so in the end there is always status quo.

stupid for Blender to dicede something like that after one meeting where this idea was pitched. I expect to have at least detailed discussions with the VFX Reference Platform to find solutions that are better for the bigger picture.

Adoption in studios is a slow thing. I’d imagine they’ve scuppered some long term plans doing this.