Pretty new to the rigging scene trying to get a portfolio together. I was working on creating some corrective blend shapes in Maya and ran into this issue.
Some of the verts included in a blend shape around a shoulder seem to make a very large rotation when I rotate the arm past a certain point. I first thought it had to do with driving the blend shape from my arm rotation but when I remove that connection and leave the blend shape at 1 it still occurs when I rotate past a certain point.
Any help would be amazing!
(new user, can only post 1 pic)