Avalanche Studios New York City is looking for a contract Technical Animator to join a top-tier, experienced team to help create and support animation on an AAA quality level. We are interested in hearing from all levels of developer (Junior, Mid, Senior) for this position.
As a tech animator at Avalanche Studios you will collaborate within the animation team to help aid the tech animators with planned out goals as well as support all animators on a day to day basis. We expect you to be able to troubleshoot and solve issues independently as much as possible to find quick solutions as well as be able to adjust your work accordingly with the possibly changing day to day needs of the animation team. The desired candidate may be an animator who has a technical savvy skill-set or may be someone who is considered a tech artist but has experience working with animation features and pipelines.
-Knowledge of game development workflows, most importantly within rigging and animation
-Proficiency in Autodesk Maya and experience using its rigging tools
-A solid foundation and understanding of rigging at an intermediate or advanced level
-Experience working with and/or creating animation tools and scripts (Python, MEL)
-A great sense of technical excellence, functionality, and problem-solving
-A strong portfolio and willingness to complete a test to show skill level if asked
-Strong communication skills and ability to work in a team
-Passion for playing and making games
-Experience with Autodesk MotionBuilder
-Experience using Maya’s Time Editor
-Experience with HumanIK rigging
A Portfolio is required demonstrating all aspects of your skills, add a link to your online portfolio in your CV. To apply for this position please register below with a detailed resume, link to a portfolio and cover letter. Apply as soon as possible as we review applications continuously. All further information is provided under non-disclosure agreement only. All applicants are required to relocate to work full-time in New York for a 1 year contract.