Animation/pipeline TD - Adobe Aero

The Adobe Aero team is looking for an animation/pipeline TD that can jump in and support the character animation team on a two/three month contract position.


  • Responsible for problem solving technical challenges between 3D platforms
  • Trouble shoot internal pipeline issues with team
  • Create scripts and tools that streamline production tasks
  • Test and validate tools and techniques in production
  • Participating and collaborate in creative and technical discussions


  • Minimum of 2 plus years’ professional experience in games, film and/or animation
  • Strong experience with Python and Maya
  • Familiarity with JavaScripts
  • Capable in principles of 3D (modeling, texturing, materials, rigging, animation)
  • Understanding knowledge of content creation and real-time development pipelines
  • Ability to work in self-directed manner and in a collaborative team environment
  • Experience with Mixamo, Aero, and Blender is a plus

Bonus skills

  • Experience in C# or C++
  • Experience with Machine Learning and data Analysis
  • Experience with motion capture
  • Experiences with ARkit

Contact me for more information.

This topic was automatically closed 83 days after the last reply. New replies are no longer allowed.