The Adobe Aero team is looking for an animation/pipeline TD that can jump in and support the character animation team on a two/three month contract position.
Responsibilities
- Responsible for problem solving technical challenges between 3D platforms
- Trouble shoot internal pipeline issues with team
- Create scripts and tools that streamline production tasks
- Test and validate tools and techniques in production
- Participating and collaborate in creative and technical discussions
Requirements
- Minimum of 2 plus years’ professional experience in games, film and/or animation
- Strong experience with Python and Maya
- Familiarity with JavaScripts
- Capable in principles of 3D (modeling, texturing, materials, rigging, animation)
- Understanding knowledge of content creation and real-time development pipelines
- Ability to work in self-directed manner and in a collaborative team environment
- Experience with Mixamo, Aero, and Blender is a plus
Bonus skills
- Experience in C# or C++
- Experience with Machine Learning and data Analysis
- Experience with motion capture
- Experiences with ARkit
Contact me for more information.