http://www.alembic.io/index.html
Youtube-Press-Conference:
That’s pretty nice stuff. Altough I’d like to see some videos actually running alembic.
What’s does this mean for the future:
- Point-cash-file for facial animation?
- Whole character animation as a point-cache-file?
For the last point I guess it will be hard to blend animation assets in contrast to do it the procedural way with a realtime-skeleton.
Cinematics or cutscenes will be a good candidate using this technique.
What do you think?