Hello everyone, I will admit I feel a bit dumb asking this, and I tried searching through existing posts already but I feel like my situation is different compared to a lot of the other ones I’ve seen posted so far.
The reason I say this is because I don’t have a lot of experience so far with art. A bit of a background about me, I’m 23 and I went to school for audio engineering and worked as a lighting and audio tech at clubs for a while, but realized that the music industry wasn’t for me. My only experience with art has been graphic design as a hobby for a bit and was able to make a bit of money from it from friends but realized that’s another industry I wasn’t interested in.
I did briefly work in a large VFX studio doing IT which I really loved, I loved being able to help people, solve their problems, and the problem-solving aspect of it has always been something I’ve enjoyed. I knew from that moment I wanted to work in an environment like that, although my passion lied in games and not in VFX.
Technical artist instantly seemed like a good fit because my favourite parts of all the jobs I’ve worked has always been the support part, the problem solving and the fulfillment I get from helping people.
I’m currently learning python, and have spent some time learning unity and 3D modelling but I wouldn’t say I’m anywhere near proficient in any of those things.
So essentially my question is, where should I spend my time and focus, and what should I aim for? From what I’ve read a lot of people don’t get hired immediately as a technical artist and often they start out as a generalist in 3D or something, and I feel like I’m starting from nothing compared to a lot of people.
If you’ve read this far thank you and any suggestions or advice would be greatly appreciated.
Thanks a lot,
Derek