I searched in here for this topic, and it looks like the most recent one was a long time ago, so I wanted to post a new one to see if anything had changed instead of necroing an old thread. I also don’t know how I ended up getting an Advanced Maya tag on here; I’m really just functional enough to get stuff out of it into Max.
I was recently laid off from my senior rigging position at a studio. The studio’s animation was 100% Max, and I consider myself an advanced animation TD in Max. I was also doing a ton of Maxscript tool development for the studio.
Can anyone recommend decent Maya rigging tutorials? I am also looking for Python stuff related to rigging and tool development as well. I live in Southern Ontario, and it is all pretty much Maya work here. I have a few DT/Pluralsight tutorials from years ago when I was still in school, but they all seem pretty out of date. Also, if anyone has any links to places that help transfer Max terminology and processes to Maya, that would be great. I have Paul Neale’s info, but I would love anything above and beyond that.
I have googled stuff and have some links already, but I am not sure if they are actually any good or not as anyone can throw something online. I would trust fellow TDs more for vetting what is actually used in a Maya pipeline.
Finally, when it comes to UI work, what are the pros and cons to Qt vs PySide? What is more commonly used and why?