Hey guys, I’ve got 2 questions about character rigging for gamedev that keep me awake. In general, they are quite trivial and this is why it bothers me.
I’ve got a character with a multiple objects. Should I combine this all before skinning or it doesn’t matter?
And question about reverse foot rig… I know, there’re 2 and mb more ways to do it, I mean, via groups and ikHandle or via creating additional joints… Briefly, I don’t know which way would be better for gamedev, can you please give me a good clarification about it, I would be appreciate it.
Hope you guys help me by answering my questions and thank you for attention!
Happy New Year!