The Creative Labs group is looking for a well-rounded 3D Technical Artist and Generalist to help our Art Team bring HTC’s concepts to life in VR. They are creating amazing software experiences to accompany HTC’s cutting-edge Vive VR hardware and are looking for talented and passionate individuals who want to get their hands dirty in day-to-day production to help shape and define these amazing consumer-level AAA projects.
Candidates must possess at least 3 years’ experience in PC or console game and/or VR development. The position will be composed of approximately a 50/50 tech-to-art ratio and ideal candidates should have a strong foundation in technical art with a solid set of general artistic skills.
Candidates must also present an online portfolio of relevant examples for consideration.
Required Skills and Experience
- Support Art Team by providing technical assistance, asset creation, and optimization
- Track and manage content and systems for memory and performance across multiple engines
- Streamline workflow solutions and pipelines across multiple engines with Art Director
- Act as liaison between Art, Design, and Engineering teams
- Proficient with at least one major 3D package like 3DS Max (preferred), Maya, or Modo
- Solid knowledge of PBR material authoring tools (Substance Painter or Quixel Suite)
- Experience with polygonal retopology, optimization, and LOD creation
- Experience with asset pipeline, integrating 3D models, textures etc. into Unity 3D
- Thoughtful yet unrelenting at optimizing scenes and materials for VR performance requirements
- Strong attention to detail, good communication skills, and a proactive nature
- Ability to work in a team and to integrate director feedback quickly
- Flexible to changes in production and able to quickly shift focus between a range of tasks
- Report to Art Director and Development Director
- Contribute to an evolving design culture and process throughout HTC’s worldwide Creative Labs design organization
Some nice skills to have:
- UX/UI skills for VR/AR a plus!
- Rigging and animation skills in Maya or Motionbuilder
- Particle systems and FX experience
- Digital sculpting using ZBrush or Mudbox
- Unreal Engine, Steam Workshop or Source2 experience
About HTC Creative Labs:
HTC Creative Labs is a product design, prototyping and incubation studio that provides design strategy for all of HTC and collaborates across our studios in Seattle, Taipei, and San Francisco to bring new designs to market. This team is responsible for much of HTC’s most significant product and experience design work over the past decade. Our current focus is on creating next generation XR software and hardware experiences for the HTC VIVE brand. We are a small, cross-functional team of designers, artists, developers, engineers and researchers with the feel of a startup. Our process relies on the collaboration of exceptionally talented individuals to create products that offer functional benefits and emotional resonance to our target audiences.
Apply or request more information here:
HTC is an equal opportunity employer that values diversity at our company. We are committed to equal employment opportunity and encourage people from all walks of life to apply without regard to race, color, ancestry, sex, national origin, citizenship, genetics, marital status, veteran status, age, gender identity or expression, religion, disability, sexual orientation, or any other status or characteristic protected by law. HTC does not tolerate discrimination or harassment at any point during our employees’ and applicants’ time with us, including with respect to recruitment, hiring, placement, promotion, transfer, training, compensation, benefits, leaves of absence, and general treatment during employment.