Topic Replies Activity
GDC 2020 Virtual Art Gallery 1 July 10, 2020
DigitalFish looking for Tech Artists and Sr Technical Artist for Los Angeles area 1 July 8, 2020
Airship is looking for a TA to join the team 4 July 3, 2020
[Digest] Technical Art creations #01 - Decompiled Art 1 July 3, 2020
Maya file-lock after script exec 6 July 3, 2020
Raw bytes to height data in Houdini? 1 July 2, 2020
Mirrored Controls in MotionBuilder 8 July 2, 2020
[Maya] Extract corrective shapes manually? 6 July 2, 2020
loadMaxFile with 3dsmaxbatch will not show missing files & XRef 2 July 1, 2020
Technical Account Managers - Epic Games 1 July 1, 2020
Install shelf from folder drag and drop 3 July 1, 2020
Graphics Programmer - Geometry 1 July 1, 2020
Rez environment on deadline farm? 4 July 1, 2020
Acid Picker - Open Source Control Picker 4 July 1, 2020
Lead Technical Artist - Polygonflow 2 July 1, 2020
Graphics Programmer - Polygonflow 2 July 1, 2020
Blizzard is Hiring for Mid/Sr Technical Artist – Unannounced Project -- Irvine, CA, USA 2 June 30, 2020
[Tutorial] Unity Heightmap & Vertex Colors textures blending shader - Decompiled Art 1 June 30, 2020
Join the Character Technology team at Remedy Entertainment! 1 June 30, 2020
Re-using native 3dsMax icons in a PySide UI 3 June 30, 2020
Python FBX SDK – How to enable autocomplete in editor 1 June 30, 2020
Qt: QStandardItem.insertRow vs QStandardItemModel.insertRow 2 June 29, 2020
Sanitize filename 5 June 26, 2020
Code Article: Lighting the cross-application signal beacons 1 June 26, 2020
MFn::createMesh assign initial shading group to the resulting Mesh 1 June 25, 2020
Pipeline TD - Epigraph 1 June 24, 2020
Motionbuilder add button to ToolManager? 2 June 25, 2020
[Maya] Check if blendShape is based on a separate mesh or on the base mesh? 3 June 23, 2020
Senior Technical Artist - Seattle WA - ProbablyMonsters 1 June 22, 2020
[Maya] Modify Initial Lattice Points without Affecting the Deformed Object? 4 June 22, 2020