Technical Discussion   Rigging and Visuals

Math & Physics for Technicl guys ( 2 ) (39)
About the Rigging and Visuals category (1)
Rigging a 2-d joint chain with flippable joints (1)
Best eyelid setup in Maya (7)
Thesis Project Feedback (3)
Maya Spine Rig, which setup do you prefer when animating? (7)
Feed back for my new rigging demo reel (5)
Feather Automatic Setup (3)
[Maya] - Rigging a quadrilateral challenge (11)
Merge two Spines into one (1)
Advance Vehicle AutoRig (1)
No More Guess Work - Does Artificial Intelligence really help in getting the grain out of our images? Denoise Now! (1)
Eyelids Rigging 3Dsmax (2)
Soft-body collision without physics solver? (2)
Best rigging practice in Maya for efficiency? (4)
IK Control + PoleVector for dual-joint robot arm (5)
Skinning breaks after Set max influencer to 4 (Maya) (6)
Joints connected to the IK handles dont move with their parent - Why does this happen? (8)
Skinned geo slipping if joints not visible. . . . maya 2017 (7)
Game characters rigging approach in maya (3)
skin_cluster_node.getWeights: Object is incompatible with this method (2)
Am I exporting the FBX wrong? (4)
Maya extra shapeorig node seems to break displacement (1)
Issues with Rigging in maya 2017 (4)
PREY: Facial System (5)
ILM trying to patent rigging system (8)
Maya/Runtime: Scale vs. translation limb stretch (3)
Bone rotations are 0 in maya but not zero after export (3)
Pyside2uic backwards compatibility? (2)
Deleting orient constraints crashes Maya (5)